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The Arsenal Files 8
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The Arsenal Files Collection #8 (Arsenal Computer) (1996).ISO
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doorware
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cq112.zip
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CQ-Q&A.DOC
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1996-11-10
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96 lines
╔════════════════════════════════════════════════════════════════════════════╗
║ - PROBLEMS-QUESTIONS-ANSWERS - ║
╚════════════════════════════════════════════════════════════════════════════╝
This door game is currently in a wide beta stage...
I have made every attempt to make sure that this game is free of bugs, BUT the
possibility always exists that one may have been missed by me or one of the
beta sites. If you find a bug, have a suggestion or comment, which would make
future versions better, please print out the BUGREP.TXT file, fill it out and
send it to me. I read ALL of them and those people that lead me to find a bug
or generate a better game will receive credit in the game documentation.
PLEASE DO NOT NOTIFY ME OF PROBLEMS AND EXPECT ME TO FIX THEM, IF YOU HAVE NOT
COMPLETED AND PROVIDED ME WITH THE BUGREP.TXT FILE.
Thanks for your interest in Crime Quest. Every effort has been made to ensure
that the game runs correctly before it was released. If you are experiencing
problems, please do the following BEFORE calling... Read ALL of the SYSOP.DOC
file to ensure you have setup the program and have met all the program
requirements.
[1] The game does NOT require a fossil driver to run.
[2] If you are running a high speed modem (9600 baud or above) then I suggest
you run your BBS/Mailer/Doors at a locked baud rate. On high speed error
correcting modems, locking the baud rate will have a noticeable increase
on the speed of text that is sent. It's beyond the scope of this document
to discuss configuring your BBS and mailer for a locked baud rate. You
may wish to consult those docs for information on that. Here are a few
things to keep in mind when setting up CQ with a fixed baud rate:
a. I highly recommend using a FOSSIL driver when using a locked baud rate
on a BBS. This game will work at high speeds without one though. BNU
is a good fossil driver which can even be loaded and unloaded before
and after you run this game.
b. If you are using a fossil, then make sure to tell the fossil that the
port is locked. For BNU to lock com1: at 38400 you would use something
like "L0=38400" on BNU's command line.
c. If you lock the baud for one program it must be locked for EVERYTHING.
You can't lock the baud for just this game, and not your BBS/mailer.
[3] What follows is some information on possible strange situations that may
occur in the game:
a. Low speed users can play the game, but high speed users get garbage.
If you are not using the DORINFOx.DEF or DOOR.SYS dropfile then you
may wish to find a converter program to convert whatever dropfile your
BBS produces to the DORINFOx.DEF or DOOR.SYS.
Several converter programs are available on most BBS systems. The
CallDoor program is a good one.
If you are using something other than the DOOR.SYS dropfile, then I
always suggest trying to use DOOR.SYS if possible. It is the most
reliable method and had the most testing. If that is not possible,
try DORINFOx.DEF as an alternative.
b. The game hangs up when a user enters the game.
Sounds like the game is getting the wrong baud rate somehow. Try to
switch over to the DOOR.SYS dropfile method if possible.
c. Text and screens are getting cut off.
If you are running with a locked baud, then this could be caused by
some sort of FLOW CONTROL problem. Try using a fossil if you aren't
already.
d. A door locks up node 1. This can happen with fossils.
This happens with fossils or the internal communications routines
because it uses the default comport of 1 when NONE is found in the
dropfile. Make sure the right port is shown in the dropfile.
e. ANSI is reflected correctly on the local screen but the user is just
getting garbage.
Assuming the user has ANSI installed, then most likely the problem
is at your end. Make sure the dropfile is passing the locked port
rate INSTEAD of the actual connect rate. If it is not passing the
locked port rate, then you may need to use a different dropfile OR
use a dropfile converter program to change the line to show the locked
port rate INSTEAD of the actual connect rate.
f. Corrupted data files. It is possible that something could happen to
your game data files. A power outage, game crash, or other event could
damage the data files. If you get one of these messages or the game
just totally quits running the RESET it from the editor. FIRST try to
reset the PLAYERS ONLY! If that does not solve the problem, then you
must reset the WHOLE GAME!